The 18-month project turned into three years, as the team tried to get everything right. Their interest was in depicting psychosis, the condition where people see things that aren’t real, accurately through Senua’s adventure. They enlisted the help of Wellcome Trust, a health care company in the United Kingdom that gave the studio a grant. Ninja Theory had a very different kind of heroine in mind with Senua. In 2019’s teaser video, we saw that Senua in Hellblade II had gone deeper into her persona as violent warrior, as opposed to the quiet and shy person that she started out as in the early part of the game.
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